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Post by Ezio on Sept 13, 2012 3:43:03 GMT -5
This is realistic actually, I'm a lazy dude sometimes when it comes to walking.. But hey.. Dragon Travel for donors/staff, walking for Players ;p.
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Post by Prekrasna.Smiert (chaza507) on Sept 13, 2012 5:36:36 GMT -5
roadbuilder's guild meaning a guild who makes roads?
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Post by scheyst on Sept 13, 2012 5:58:15 GMT -5
But just don't expect everyone to be too pleased to be forced to contribute. Obviously membership/use of roads would be optional. Since there is no longer going to be a /spawn command and people are going to only be able to mark/recall to one location walking is going to become a necessity - a nice, relatively flat, well-lit road should be a more efficient use of player time than running around trees and up hills all day.
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severare
Experienced Miner
The model citizen
Posts: 343
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Post by severare on Sept 13, 2012 9:10:11 GMT -5
I REALLY don't want to be the killjoy here, but if this is a player run guild, I hope you guys have a lot of stone/wood/etc, not counting the amount of tools you'll need, and the dangers of working in the wilderness. For a small, 4-wide road that only goes 500 blocks (Not even that far, when thinking about town-to-town distance), you'll need 2000 of that particular block. Not sure if my math's 100% on, but that's somewhere upwards to 30 stacks of said block, I believe. (This is also a SMALL road we're talking about.)
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Post by Orman Grandclaw on Sept 13, 2012 10:15:21 GMT -5
Basically, my message is this-we are already forced to spend more time grinding the landscape to build the actual towns to RP in than the amount of time we actaully RP, without someone with a lot of free time in their hands suggesting that even the roads (which would take a stupendous amount of time and virtual resources to make) should be made without "stupid worldedit". The truth is, a true builder never builds things legit, people who kid themselves that people who build things legit are somehow less "lazy" should open their eyes and appreciate the level of folly in delibrately wasting time.
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Post by scheyst on Sept 13, 2012 10:15:46 GMT -5
I REALLY don't want to be the killjoy here, but if this is a player run guild, I hope you guys have a lot of stone/wood/etc, not counting the amount of tools you'll need, and the dangers of working in the wilderness. For a small, 4-wide road that only goes 500 blocks (Not even that far, when thinking about town-to-town distance), you'll need 2000 of that particular block. Not sure if my math's 100% on, but that's somewhere upwards to 30 stacks of said block, I believe. (This is also a SMALL road we're talking about.) I agree, building roads wouldn't be cheap or easy - that's why it would be a guild that people would need to hire instead of just something that any random person could decide to do themselves. When /spawn goes away and chest shops come back towns are going to (hopefully) have markets and shops that want to attract customers. Roads will be a necessity, unless people want to fight mobs in the wilderness all the time. By having a guild with multiple people in it we can leverage a lot more power to do major construction projects than any individual would be able to do alone. Having enderchests along the way means that each person working on the road can carry a total of 61 stacks of materials with them for construction purposes - so, as you say, well over 500 blocks of 4 wide road. With people 4 people building, one on each end towards the center and two at the center building out (one towards each end) the project time would still be lengthy - probably several days since people don't play 24/7 and road building gets tiring - but it would be much shorter than building a road yourself and over-time would save people more hours spent traveling than not having a road. Also, roads and bridges can be good-looking and fun architecture projects to design and build if you do them right and have some fun with it.
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severare
Experienced Miner
The model citizen
Posts: 343
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Post by severare on Sept 13, 2012 10:35:01 GMT -5
I REALLY don't want to be the killjoy here, but if this is a player run guild, I hope you guys have a lot of stone/wood/etc, not counting the amount of tools you'll need, and the dangers of working in the wilderness. For a small, 4-wide road that only goes 500 blocks (Not even that far, when thinking about town-to-town distance), you'll need 2000 of that particular block. Not sure if my math's 100% on, but that's somewhere upwards to 30 stacks of said block, I believe. (This is also a SMALL road we're talking about.) I agree, building roads wouldn't be cheap or easy - that's why it would be a guild that people would need to hire instead of just something that any random person could decide to do themselves. When /spawn goes away and chest shops come back towns are going to (hopefully) have markets and shops that want to attract customers. Roads will be a necessity, unless people want to fight mobs in the wilderness all the time. By having a guild with multiple people in it we can leverage a lot more power to do major construction projects than any individual would be able to do alone. Having enderchests along the way means that each person working on the road can carry a total of 61 stacks of materials with them for construction purposes - so, as you say, well over 500 blocks of 4 wide road. With people 4 people building, one on each end towards the center and two at the center building out (one towards each end) the project time would still be lengthy - probably several days since people don't play 24/7 and road building gets tiring - but it would be much shorter than building a road yourself and over-time would save people more hours spent traveling than not having a road. Also, roads and bridges can be good-looking and fun architecture projects to design and build if you do them right and have some fun with it. Where do you plan on getting these resources? Few, if any, people or towns could finance this. For instance, a road from the spawn to arcem is like, roughly 2000-4000 blocks long. 4 wide, that could be in the neighborhood of 12,000 blocks. Where do you plan on getting that ridiculously huge amount of resources? No one can supply that. You'd have to have people contiguously donating, mining, logging, etc. which means that the project could span for weeks.
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Post by Orman Grandclaw on Sept 13, 2012 10:39:35 GMT -5
And that is not thinking about the amount of iron a rail system would use...
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Post by ZipZapMan on Sept 13, 2012 11:37:55 GMT -5
I agree, building roads wouldn't be cheap or easy - that's why it would be a guild that people would need to hire instead of just something that any random person could decide to do themselves. When /spawn goes away and chest shops come back towns are going to (hopefully) have markets and shops that want to attract customers. Roads will be a necessity, unless people want to fight mobs in the wilderness all the time. By having a guild with multiple people in it we can leverage a lot more power to do major construction projects than any individual would be able to do alone. Having enderchests along the way means that each person working on the road can carry a total of 61 stacks of materials with them for construction purposes - so, as you say, well over 500 blocks of 4 wide road. With people 4 people building, one on each end towards the center and two at the center building out (one towards each end) the project time would still be lengthy - probably several days since people don't play 24/7 and road building gets tiring - but it would be much shorter than building a road yourself and over-time would save people more hours spent traveling than not having a road. Also, roads and bridges can be good-looking and fun architecture projects to design and build if you do them right and have some fun with it. Where do you plan on getting these resources? Few, if any, people or towns could finance this. For instance, a road from the spawn to arcem is like, roughly 2000-4000 blocks long. 4 wide, that could be in the neighborhood of 12,000 blocks. Where do you plan on getting that ridiculously huge amount of resources? No one can supply that. You'd have to have people contiguously donating, mining, logging, etc. which means that the project could span for weeks. + the fact that arcem is on a island means you would have to build a huge bridge over the ocean and make it look good. :/
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Post by scheyst on Sept 13, 2012 12:09:48 GMT -5
Obviously it would be a challenge - that's why it's a guild instead of a business, however I am almost certain it can be done - I've done some research and it looks like some other servers are competent enough to pull off similar projects without world edit. Not sure if linking to other server's websites is allowed though.
Anyway, if I can get 5+ members a road from rull to arcem, bridge and all, would probably be doable. But really having a guild town/village would be probably be a prerequisite for organization and materials. A central location for a massive quarry/strip mine system - rigged up with storage carts and rails for transporting materials. A giant furnace room designed to be loaded and unloaded quickly and a good, condensed tree-farm would make the materials issue much less of one, then construction is the fun part for time.
Roads also wouldn't be free, we would charge enough to make it worth a member's while.
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Post by Orman Grandclaw on Sept 13, 2012 13:30:52 GMT -5
Just let the mods woldedit the road, I am not gonna pay people to waste time.
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Post by Lunair.Blackwind on Sept 13, 2012 13:36:48 GMT -5
I imagine rather than roads from spawn to every town, it'd be more sensible to link towns in a nation, on the same continent. The thing most everyone seems to ignore about this idea is that towns, without a centeralized hub of /spawn, will be forced to do more trading among their neighbors than they are now, where you can get good from anyone in the world in an instant. Personally, I think that having roads, especially given the way the world is getting set up, are going to become a great deal more useful. As for rail systems, its true, it is a bit rediculous. Perhaps it'd be more economic and more sensible to offer purely roads inns and whatnot, unless the town pays far more for the rail line, which, from town to town, would just get griefed anyway.
And orman, the mods aren't going to worldedit a road for anywhere exceptrp towns like rull or cliffside. You know that, id hope.
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Post by SupaDupaZombeeh on Sept 13, 2012 13:45:18 GMT -5
The railroad isn't impossible with the right sponsor...
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Post by Orman Grandclaw on Sept 13, 2012 13:45:50 GMT -5
In that case, we might as well limit RP towns to only Rull and Cliffside, since the rest of the towns are never gonna be finished.
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Post by Rei.Blackwind on Sept 13, 2012 16:12:28 GMT -5
Mikey liked this idea because it would be a lengthy process and offer a job that could be potentially economy stimulating rather than people squandeing their money or hording it all. (yes people like me...) The use of creative and/or world edit eliminates any need to work for anything. Rather than everyone bitching about it being hard or requiring a long time, you should be supportive. We want things to be harder or take time. Not a one day done deal then nothing to do or work toward again. This is also why heroes is significantly harder to level now. Consider it a life long profession/job rather than a temporary "I am bored gimme something quick to do so I can be bored again after it." As far as unfinished towns... These people would be doing what they want to do and others can work on towns. I spent about a month rebuilding Horizon legit and now that it is virtually done, am bored. Well.. Was until the map change gave me a ton of admin things to do. Let people do as they wish. End of story. Also some people suck at town building so road building might actually work better for them in being productive. :x
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