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Post by The_Netherender on Jan 29, 2012 20:50:50 GMT -5
There is another answer: just ignore him and don't include him until he decides he wants to participate.
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Post by Ezio on Jan 29, 2012 21:28:27 GMT -5
I want to request something, a class for Werewolfs *SKYRIM DERP* Weapons:Stone, Gold, diamond(? Jk) Powers:Claws:Deals 3 damage with hands only for 5 seconds Sprint:sprint 50% faster for 10 seconds Roar of death: Deals 5 damage when an enemy is In 4 blocks near. Weakness to: Irons I hope you add it
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Post by eastnq on Jan 29, 2012 22:00:27 GMT -5
My own opinion (this is not a complaint just and observation take it how you will I don't expect it to change) now my reference is this www.minecraftwiki.net/images/1/12/MinecraftPotionsClean.png If you look from items we can obtain in the overworld we can only make potions of weakness but the admin shops can supply us with netherwart at 1500g for one. I was told most potions sell for 300g so if I make 3 potions from 1 wart I am still out 300g making alchemy a non profitable profession which again is fine not all of them can be money makers but my thought process is after lets say 10 potions made/use the person is broke again making alchemy a hemorrhaging gold eater and the closest thing I can see to recouping your money is blaze rods which sell for 150g but it takes 10 of them to make enough to get another wart and all I can think is that it's a continual grind fest to earn the gold to support being an alchemist. My suggestion would be that maybe we can create the conditions to be able to grow the netherwarts in the overworld or something of the sorts to make it a sound choice to become an alchemist but like I said this is strictly my opinion and I don't expect any changes I just wanted to put this out there so you guys can get an outside the box view
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Post by lordblazroymccoy on Jan 29, 2012 23:05:03 GMT -5
1) Fireball is a path-attack... which means it's linear. You can dodge it. Stop running straight at your target and use some tactic and skill. 2) Fireball has a 5 second cooldown. They can't just "spam" it. Not trying to get all "oh no you didn't" but if your chasiing a mage and you attempt to go sideways the mage will just fire it sideways at you. And when they hit you they run and do it again so running sideways doesn't really do anything. In the way and context that I used the word "spam" i never indicated a suggestion of speed, merely indicating that they will do it again, and when people spam on say "minecraft" they will usually do it at high speed's, not always though. I can see where your coming from, but the way the word spam is used in both cases are both certain people's point of view, and that's merely what i was stating, my point of view on the matter. The actual meaning of spam is 1. To send unsolicited e-mail to. 2. To send (a message) indiscriminately to multiple mailing lists, individuals, or newsgroups.
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Post by The_Netherender on Jan 30, 2012 1:54:46 GMT -5
I've been working on a mage class change submission and the mage classes may be changing exponentially soon. Expect more options, more flavor, more rp opportunity, and more balance. I will be looking at Warriors soon as well. The Admin staff is busy with the server and other projects, so, I've kinda taken it on myself to work over the classes. I helped design classes for several games over the years and worked heavily with some online games test servers (not going to get into specific games) so I have a little experience with balancing classes and giving them a bit more robust skill set.
I don't need your incomplete definition of spam by the way... if I wanted to talk to a smart@$$, I would go talk to my closed minded obstinant ignorant uncle.
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Post by Micah Keyshin on Jan 30, 2012 2:20:15 GMT -5
1) Fireball is a path-attack... which means it's linear. You can dodge it. Stop running straight at your target and use some tactic and skill. 2) Fireball has a 5 second cooldown. They can't just "spam" it. Not trying to get all "oh no you didn't" but if your chasiing a mage and you attempt to go sideways the mage will just fire it sideways at you. And when they hit you they run and do it again so running sideways doesn't really do anything. In the way and context that I used the word "spam" i never indicated a suggestion of speed, merely indicating that they will do it again, and when people spam on say "minecraft" they will usually do it at high speed's, not always though. I can see where your coming from, but the way the word spam is used in both cases are both certain people's point of view, and that's merely what i was stating, my point of view on the matter. The actual meaning of spam is 1. To send unsolicited e-mail to. 2. To send (a message) indiscriminately to multiple mailing lists, individuals, or newsgroups. the <3 are you talking about? if a mage shoots a fireball and you side step you DODGE it. the hell would you move sideways without a fireball coming at you, thats just stupid. its ridiculously easy to sidestep a fireball.
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Post by sbongkh on Jan 30, 2012 5:00:30 GMT -5
I agree, even a creeper can dodge a fireball. And you can't? It's exactly the same as dodging an arrow/sword, except you have more time to see it coming.
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Post by Orman Grandclaw on Jan 30, 2012 10:16:34 GMT -5
Not trying to get all "oh no you didn't" but if your chasiing a mage and you attempt to go sideways the mage will just fire it sideways at you. And when they hit you they run and do it again so running sideways doesn't really do anything. In the way and context that I used the word "spam" i never indicated a suggestion of speed, merely indicating that they will do it again, and when people spam on say "minecraft" they will usually do it at high speed's, not always though. I can see where your coming from, but the way the word spam is used in both cases are both certain people's point of view, and that's merely what i was stating, my point of view on the matter. The actual meaning of spam is 1. To send unsolicited e-mail to. 2. To send (a message) indiscriminately to multiple mailing lists, individuals, or newsgroups. the <3 are you talking about? if a mage shoots a fireball and you side step you DODGE it. the hell would you move sideways without a fireball coming at you, thats just stupid. its ridiculously easy to sidestep a fireball. This is very much true-fireballs are arguably the most inaccurate projectile in the game. The fireball is an excuse of a spell casted by a fledging mage... if you can't take that, then you deserve to lose.
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Post by krazzie on Jan 30, 2012 17:51:43 GMT -5
Fireball does 12 damage and leaves the burning for a while
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Post by lordblazroymccoy on Jan 30, 2012 19:17:30 GMT -5
Ok sorry to all, i guess i had that coming... But it's hard to dodge fireballs when your lagging, and my laptops not really that good, so i get alot of lag when i play minecraft. I'll be hitting someone a tonne and then suddenly I'm on fire, half health, and the persons already 10 blocks away.
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Post by The_Netherender on Jan 30, 2012 19:24:51 GMT -5
Try getting optifine and turning your graphics way down.
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Post by deltajesus on Jan 30, 2012 21:46:15 GMT -5
Can you really blame other people because you play on a laptop? Back when randypan used to play the server regularly he was really laggy so I could take him down with ease and no heroes, so please don't blame others for something that is, if anybody's, your fault.
P.S who can spot the persuasive language techniques?
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Post by alwayzbored114 on Jan 30, 2012 22:07:48 GMT -5
I will admit it is easy to dodge the fireballs at a decent distance, but once you get up close enough to hit them, your a huge target, and they will then run away and heal while they run. Plus, they are getting crafty-er. I will give an applause to bacontrout, for he found away to use Bolt on me, then while im stunned by the hit, he quick casts fireball, then proceeds to run and use Consume. Although it is a pretty good stratagy, i dont like it :b
And Neth, if you need any Hero Ideas, I can help..... I get more ideas than I should.......
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WILD_PICKLE
Experienced Miner
A WILD_PICKLE apeared!!
Posts: 361
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Post by WILD_PICKLE on Jan 31, 2012 10:27:07 GMT -5
Heros is cool
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Post by rartienal on Jan 31, 2012 18:38:43 GMT -5
Is it just me or is the rogue class not very well balanced in terms of skills? It has bleed just as the warrior does, and the sneak/stun...but alchemy? I remember the old poison which used rotten flesh and seemed to be fine....and I understand the implementation of alchemy poisons....but the fact is that 1 netherwart costs 1700gsd and only makes 3 poisons, whereas the other classes (as far as I'm aware) don't have to spend even near as much gsd to use their proprietary skills.
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