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Towny
Mar 30, 2012 7:47:08 GMT -5
Post by ZipZapMan on Mar 30, 2012 7:47:08 GMT -5
So, after this update, all towns will be RP and all RP towns will be livable? (Made up that word, do not hate on me for that) If I'm correct, the new system will have players apply to join your town. Correct me if I am wrong, but thats what I think vexx said....
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Towny
Mar 30, 2012 13:49:17 GMT -5
Post by rartienal on Mar 30, 2012 13:49:17 GMT -5
I assume there will be a post at least a few days ahead of this implementation/server update? To let those who need to get ready for it be ready.
For example, I'm still working on my town RP, and want it to look nice, but I don't want to get on one day and find the server updated and my stuff (not protected by World Guard) missing.
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Spwack
Veteran Explorer
70 years old, still going strong
Posts: 550
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Towny
Mar 31, 2012 0:51:28 GMT -5
Post by Spwack on Mar 31, 2012 0:51:28 GMT -5
Can you have houses in multiple towns? It would be super helpful (for RP reasons as well) to have multiple safehouses/laboratories/residences.
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Towny
Mar 31, 2012 11:04:31 GMT -5
Post by alwayzbored114 on Mar 31, 2012 11:04:31 GMT -5
Spwack, like I said in that other post, you can only LIVE in one town, which would most likely be the HQ of your Science stuffs. But, if you are part of a big science corporation, and speak to the Corporation Leader, Town Owner, and Vexx/Luca, you may be able to set up a Lab/Safehouse system in some towns
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Towny
Mar 31, 2012 11:28:46 GMT -5
Post by pajosftw on Mar 31, 2012 11:28:46 GMT -5
I told him he could have a boat docked in Archonfel.
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Spwack
Veteran Explorer
70 years old, still going strong
Posts: 550
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Towny
Apr 9, 2012 4:03:42 GMT -5
Post by Spwack on Apr 9, 2012 4:03:42 GMT -5
Excellent. We shall see what we shall see...
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piwii999
Veteran Explorer
Hur Hur caterpie
Posts: 501
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Towny
May 2, 2012 20:02:41 GMT -5
Post by piwii999 on May 2, 2012 20:02:41 GMT -5
I personally think that we should have a house in the wilderness somewhere hard to find with all our stuff in the get a house in a town and buy a locked chest there oh and set up mark & recall in your safehouse
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Towny
May 10, 2012 23:01:17 GMT -5
Post by pavja2 on May 10, 2012 23:01:17 GMT -5
Not sure if this is something you all have heard about but there is a fork of the towny source code that is constantly being updated, fixed and optimized (unlike the original towny project that was abandoned). Here is a link: dev.bukkit.org/server-mods/towny-advanced/It was last updated three days ago and is updated pretty frequently but it obviously doesn't address some of the problems involving storage space and server load (although I think both have been slightly improved in this version). No idea if this is a better alternative to WE or not but WE doesn't have all those nice commands list /town info and the organization of Nations and taxes and the rest, it's just pure/bulky block protection. There is also this plugin: dev.bukkit.org/server-mods/mctowns/It simplifies the process of using WordGuard while enabling basic town-related commands.
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Towny
May 11, 2012 0:26:41 GMT -5
Post by minea on May 11, 2012 0:26:41 GMT -5
Im pretty sure the admins are aware of this mate. In my experience they are always 2 steps ahead of everyone else, with alwayz 1 step ahead of everyone else (seewutididthar! )
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piwii999
Veteran Explorer
Hur Hur caterpie
Posts: 501
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Towny
May 13, 2012 9:16:37 GMT -5
Post by piwii999 on May 13, 2012 9:16:37 GMT -5
sigh bad puns are bad...
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