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Post by Micah Keyshin on Nov 2, 2011 1:46:40 GMT -5
creature-health: Zombie: 25 Creeper: 20 Ghast: 30 Pig_zombie: 30 Skeleton: 15 Spider: 20 Enderman: 50 Giant: 200 creature-damage: Zombie: 5 Pig_zombie: 8 Skeleton: 3 Spider: 4 Enderman: 15 Giant: 20
these are the current damage and HP ranges for mobs, lets get some criticism here so we can balance classes more.
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Post by selenanight on Nov 3, 2011 1:43:35 GMT -5
I'm a level 43 shooter and it takes me seven shots to kill and enderman and about 3 to kill other things this seems a little much for my class since I've already lvl'd past ranger and into shooter. plus I'm almost as squishy as a mage >_<. could rangers and shooters do more damage.
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Post by Micah Keyshin on Nov 3, 2011 3:59:33 GMT -5
rangers can also use axes for melee dmg.
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Post by Orman Grandclaw on Nov 3, 2011 12:11:32 GMT -5
Good point but-rangers are supposed to use bows primarilly arn't they? Also, the cooldown times for spellcasters should be reduced-if we arn't able to use magic as our primary weapon then we arn't really spellcasters are we... we would be more accurately described as hoemen with a small trick up out sleave.
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Post by alwayzbored114 on Nov 5, 2011 19:50:58 GMT -5
Also, could Rogues (or at least the rogue specs) use bows? its really powerful to combine Sneak and a bow) Also, could Rogues use Diamond Hoes? if they can already use Iron swords and Diamond Axes, it doesnt make sense to ban diamond hoes
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Post by phenolphthaleins on Nov 5, 2011 20:21:19 GMT -5
Rogue's already do enough damage with their diamond swords at specs. I know this from experience I'm a Lvl 50 Ninja and a Lvl 41 Slayer
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Post by Micah Keyshin on Nov 6, 2011 2:29:23 GMT -5
i will be changing weapon damages for each class soon, all classes (aside from vagrent) will be allowed to use ALL weapons, however the dmg done with weapons that arnt part of your class will do minimum to no damage
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Post by Micah Keyshin on Nov 6, 2011 2:29:54 GMT -5
however this will be for specs. first class heroes will still have tool restrictions
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