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Post by Orman Grandclaw on Jan 22, 2012 11:24:16 GMT -5
Poeple might hate me for saying this but... I think haveing a combat triangle like in RS might be a good idea.
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Post by fishbie on Jan 22, 2012 15:21:52 GMT -5
has hero been upgraded to 1.1?
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Post by alwayzbored114 on Jan 22, 2012 15:24:40 GMT -5
This may be copying WoW too much, but I wish we used their leveling system if possible. In WoW, you have your basic class, then at level 10, you diverge into 3 different classes with different skill sets.This would add more diversety to PVP, and personally, I want to be a DPS warrior, not as much a tank, and I dont want to have to wait 50 levels to get that
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Post by deltajesus on Jan 22, 2012 22:04:47 GMT -5
I agree that spells should maybe have a charge up time that would prevent the caster from sprinting (and require skill to time when to turn around) but the point of mages running away is that they are incredibly squishy, especially while being unable to use good armour, if we just played a game of who takes the most hits with a stick to die then mages would be screwed.
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Post by Orman Grandclaw on Jan 23, 2012 5:59:43 GMT -5
I agree that spells should maybe have a charge up time that would prevent the caster from sprinting (and require skill to time when to turn around) but the point of mages running away is that they are incredibly squishy, especially while being unable to use good armour, if we just played a game of who takes the most hits with a stick to die then mages would be screwed. Which is why, perhaps, with the introduction of charging times and the inability to run after spells, the mages will need to obtain binding spells of some sort...
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Post by ZipZapMan on Jan 24, 2012 9:09:45 GMT -5
Ok, ill admit, I am raging over this, but a Im not trying to be mean. Ill say this is the best way I can. Warriors are Terrible. I feel like the whole aspect we've based them on is off. In my mind, and in WoW (which alot of our Heros stuff has derived from) Warriors are and combo of DPS and Tank, not just tank like in AoC. I was talking in staff chat about how Bleed doesnt do anything half the time (may be a bug), and Taunt is only good against mobs. They proceeded to tell me that you can lure mobs with Taunt to kill enemies. This seems cheap to me, and goes against the very principles of Warriors. Warriors are the basic run up and swing, no strategy at all, but I feel we cant actually do that without dieing repeatedly. Much of this frustration arose while fighting a Mage. They, and most other mages, feel they are so powerful, when in reality, all they do is run away and fireball. While this may be 'kiting' or whatever, its unfair to Warriors and low level Rogues (high levels can slow targets). If mages are such a 'support class', then why can they take out multiple people with ease? Lastly, even if Warriors are suppost to be a tank in AoC, they arnt. Im a level 17, which may not be a high level, still loses 1/2 my health from just 1 level 11 Mage's Fireball, even when I have nearly full iron armor on. So this basically means we're not Tanks OR DPS, just nothing special at all! EDIT: Another thing I thought of is that Mage is powerful, but also cheap to use. Warriors mostly, but Rogues too have to pay for new weapons/armor. I pay a lot of iron to have full armor and a sword, and still get destoyed by one mage with a wooden hoe. I have no clue how this can be fixed, its just another annoyance Obviously, im not the best PVPer ever, but I got a lot of kills before Heros was put it, then when it came back, I started dieing a lot. I dont know any one way to fix it, just reporting my feelings. And please dont reply with 'Oh, kiting is fine, its a good strategy!'. Whats so strategical about running away, turning around, fireball, rinse and repeat till your targets dead?!?!? Also, dont say 'If you dont like Warrior, choose a different class!' because A) I want to have Warrior equal toward all the other classes, and B ) My RP character entails im a Warrior/Blacksmith, so I really HAVE to do it. Raging complete :3 Ya alwayz, I agree with the mages part. I was facing a mage and all they have to do is run away then turn around and shoot a fireball or use a bolt.
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Post by Mackenzie.Heinzer on Jan 24, 2012 13:05:45 GMT -5
i agree with alwayz
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Post by krazzie on Jan 24, 2012 16:23:50 GMT -5
Far castin', like everyone.
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Post by alwayzbored114 on Jan 24, 2012 17:39:33 GMT -5
Sure, I suppose every class has a far casting spell, but Bleed doesnt really do all that much at all. It deals like 1 1/2 heart damage, and has just, maybe even a longer charge time than Fireball
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WILD_PICKLE
Experienced Miner
A WILD_PICKLE apeared!!
Posts: 361
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Post by WILD_PICKLE on Jan 24, 2012 21:50:49 GMT -5
Personly i just love heros xD
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Post by fishbie on Jan 24, 2012 21:55:02 GMT -5
me too wild... me too:)
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Post by Orman Grandclaw on Jan 25, 2012 15:06:26 GMT -5
Personly i just love heros xD I found this server many months ago planetminecraft. I was searching for one keyword-Heroes
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Post by fishbie on Jan 25, 2012 18:08:01 GMT -5
wait you can search for servers using key words?
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Post by bobruk098 on Jan 25, 2012 18:10:36 GMT -5
Fishbie, have you never noticed the keyword box in upper left corner.
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Post by alwayzbored114 on Jan 26, 2012 19:41:21 GMT -5
New idea :3 I still want Warrior to be buffed of course, just spit-ballin another idea:
With the intro of the new Evil Classes, I think there should now be 8 classes. Each of the beginning 4 Hero Classes, and Evil counterparts of them. That would include:
Warrior and Shadow_Knight: Close Combat, Heavy Armor, and Swords. Mix of DPS and Tank Rogue and Vampire: Sneaky, combo of Close Combat and Ranged. Medium DPS and Sneak Priest and Dark_Priest: Healing/Support class. Minor Magical DPS Mage and Necromancer: Magical Ranged DPS, low HP and Armor
the only real Idea I have for Evil Skills is; Is it possible to Agro a Mob on someone else? This would be good for Necromancers, while either summoning, or maybe a Call to Arms spell on nearby mobs.
EDIT: New Idea cause im alwayz bitchin about Warriors :b Would it be possible for a skill that allows less/no knockback on Warriors? The main prob is catching up to people to attack them, and that might help!
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