Post by vexxcapez on Jan 29, 2012 5:37:25 GMT -5
Rull:
Main city of Mirugan. It is home to the Rull Guardians, a hired mercenary team that protects Rull. It is also home to many other guilds including the merchant's guild, Union of Aristocrats, and many more. Rull is a major hub for port travel throughout Mirugan and sees many different cultures from all about. It has two universities, both bladed fighting and magical combat. The King of Rull maintains the city. Merchants, shops, inns and pubs are located all over the city.
-Groups Associated
-Guardians
-Enderguards
Vellton:
Vellton is a small suburb of Rull, it is mostly comprised of housing but does have a small port on the outskirts of town. Most newcomers to Rull come through Vellton first. It is a small farming community but most of their supplies come from Rull itself, which oversees their protection as well as their financial needs.
Archonfel:
Archonfel is a trade port. It is dirty, infested with scum throughout the land. Some of the cheapest supplies in all of Mirugan can be found there. Pirates, thugs, rogues, thieves, bandits, and vagrants all migrate to Archonfel because it is almost out of the jurisdiction of Rull. The King hardly visits. Archonfel is home to the assassin's guild, an underground group of rogues, thieves, and assassins that are paid to murder, steal, wage war secretly, and any other dirty plot imaginable.
-Groups Associated
-Assassin's Guild
-Pirates
-Thieves
Yrdenhelm:
Yrdenhelm is a small village a ships ride from Rull. Story is told that long before the sea had sunk, a ships hull was torn apart by a mountain. The people of that ship, with no where to go, survived with what they could and formed a town out of the hull itself. There is a small village that has sprung underneath the hull but most of the villagers themselves live in the ship attached to the mountain.
Cliffside:
Cliffside is an industrial town, built on a mountain itself. Their chief export is ore which is shipped to Rull. There is a binding contract between the RMM (Rull Mining and Manufacturing) and Cliffside which keeps the city alive and well.
Trade City:
Trade city is one of the oldest cities of Mirugan. It has made its fortune from trading anything imaginable. It is located right across the sea from Rull and is easily accessible. Rull and Trade City have had a good relationship and seen each other prosper throughout the years.
(Important locations)
Herring Heights:
An old manor atop a hill. Many say that it is now infested with the minions of Zasuti. Many brave adventurers have lost their lives fighting the minions back trying to reclaim the once beautiful manor.
Exitus Ecclesia:
An abandoned "church" atop a mountain by Elysium. It is said that the minions of the nether themselves worship their gods there.
The Market:
The market is located along the highway past Vellton and many different items can be purchased and sold there.
Main city of Mirugan. It is home to the Rull Guardians, a hired mercenary team that protects Rull. It is also home to many other guilds including the merchant's guild, Union of Aristocrats, and many more. Rull is a major hub for port travel throughout Mirugan and sees many different cultures from all about. It has two universities, both bladed fighting and magical combat. The King of Rull maintains the city. Merchants, shops, inns and pubs are located all over the city.
-Groups Associated
-Guardians
-Enderguards
Vellton:
Vellton is a small suburb of Rull, it is mostly comprised of housing but does have a small port on the outskirts of town. Most newcomers to Rull come through Vellton first. It is a small farming community but most of their supplies come from Rull itself, which oversees their protection as well as their financial needs.
Archonfel:
Archonfel is a trade port. It is dirty, infested with scum throughout the land. Some of the cheapest supplies in all of Mirugan can be found there. Pirates, thugs, rogues, thieves, bandits, and vagrants all migrate to Archonfel because it is almost out of the jurisdiction of Rull. The King hardly visits. Archonfel is home to the assassin's guild, an underground group of rogues, thieves, and assassins that are paid to murder, steal, wage war secretly, and any other dirty plot imaginable.
-Groups Associated
-Assassin's Guild
-Pirates
-Thieves
Yrdenhelm:
Yrdenhelm is a small village a ships ride from Rull. Story is told that long before the sea had sunk, a ships hull was torn apart by a mountain. The people of that ship, with no where to go, survived with what they could and formed a town out of the hull itself. There is a small village that has sprung underneath the hull but most of the villagers themselves live in the ship attached to the mountain.
Cliffside:
Cliffside is an industrial town, built on a mountain itself. Their chief export is ore which is shipped to Rull. There is a binding contract between the RMM (Rull Mining and Manufacturing) and Cliffside which keeps the city alive and well.
Trade City:
Trade city is one of the oldest cities of Mirugan. It has made its fortune from trading anything imaginable. It is located right across the sea from Rull and is easily accessible. Rull and Trade City have had a good relationship and seen each other prosper throughout the years.
(Important locations)
Herring Heights:
An old manor atop a hill. Many say that it is now infested with the minions of Zasuti. Many brave adventurers have lost their lives fighting the minions back trying to reclaim the once beautiful manor.
Exitus Ecclesia:
An abandoned "church" atop a mountain by Elysium. It is said that the minions of the nether themselves worship their gods there.
The Market:
The market is located along the highway past Vellton and many different items can be purchased and sold there.