Post by The_Netherender on Feb 9, 2012 15:05:19 GMT -5
Basic Information
(this writeup is a work in progress and may be edited with necessary changes or additional information)
The Planes of Existence/gods:
[/li][li]The Aether/Primerion
[/li][li]The Overworld
[/li][li] }The Farlands/Parallax
[/li][li]The Nether
[/li][li]The End/Terminus
Farlands Factions:
[/li][li]The Overworld: Alpharians
-[/li][li]Sociological: mentally focused, civilized, enlightened, sociologically and culturally advanced, striving for balance and knowledge / Alpharians are solitary individuals, but network to share knowledge and wisdom through stories, technology, and art and come together as a unified people for their raids into the Nether and the defense of their communities / Alpharians strive for order and balance in all things / they prefer magic in combat as they view physical contact for anything other than procreation distasteful and are normally clothed from head to foot in self-contained suits making them often appear as constructs to outsiders
-[/li][li]Biological: diet consists mainly of fungus due to the common occurence of this food source in the Farlands, also considers wheat and fruit acceptable sources of nourishment; golden apples and fish are considered delicacies and fish is the only source of meat the Alpharians consume due to a lack of animal life in the Farlands / meat sources other than fish can actually be poisonous to the Alpharian people
-[/li][li]Architechture: Alpharians build with obsidian frames, glass enclosures layered internally with end-stone and glowstone cielings, netherbrick floors, stairs, and post highlights (which they raid the Omegaunts Nether Fortresses to collect), redstone-piston doors encased by either iron blocks or white stone slabs / decorations include the use of rare ores and other materials, albeit only rarely / Structures are spherical or curved shapes with the occasional prism shape thrown in for aesthetics, usually connected by skywalks and other support structures
-[/li][li]Vehicles: Alpharian airships are usually obsidian-plated vessels made for Nether-incursions, swift moving, highly manuverable skiffs with larger vessels as support platforms / regular trips into the overworld are necessary for the construction of the inflatable lift-bladders
[/li][li]The Nether: Omegaunts
-[/li][li]Sociological: physically focused, barbarric, warmongering, a horde obsessed with conquering and genocidal cleansing / Omegaunts are tribal in nature viewing the strongest and most deadly as the leader-caste / their gutteral language is all but incomprehensible to any but the Omegaunt people, if they can be called people, and their main goals are survival and power gained through conquering other tribes, absorbing them, and growing larger in population specifically for raiding the OVerworld for resources / they prefer hand to hand combat and are deadly in large numbers / they relish physical contact and the brutality of face to face combat and view ranged weapons as cowardly and pitiful / they clothe themselves in ghast skin trappings and the spoils of their conquests, often times adorning themselves with "pieces" of defeated enemies
-[/li][li]Biological: as with the Alpharians, diet consists mainly of fungus due to it being the only food source naturally occuring in the nether / they raid the overworld for fruits and grains, and are rumored to ingest netherwart and glistering melons as delicacies; none but the Omegaunts know for certain
-[/li][li]Architechture: Omegaunt construction consists mainly of large, cubical Nether-fortresses with Netherwart farms and blaze lures for defense / due to the lack of water in the Nether, obsidian is extremely rare and only obtained through successful raids of Alpharian compounds which, in truth, is a rarity in itself as they are technologically inferior to the Alpharian society
-[/li][li]Vehicles: transportation constructs are highly unusual in the Omegaunt culture as they view the reliance on such machines as a weakness / large transport vehicles have been spotted for well-planned raids and consist of basic platforms and captured Ghasts for mobility (the Ghasts are tortured and threatened with fire to do the Omegaunt captains bidding) which is not as frowned upon because they view the ghast as a living creature and an embodiment of the tortured souls lost in the Nether
The History
In the undocumented ages of Mirugan, when the land was untouched, before the wars and dreams of mortals changed the land, there existed four realms of reality. The Aether, the Overworld, the Nether, and the End existed in harmony; four parts of a whole. For reasons that are still unknown, the gods of the Aether and the End (Primerion and Terminus) warred with one another for several ages. This war raged across the Overworld and within the Nether causing destruction on a massive scale. This destruction escalated until it ripped the very fabric of reality; the veil of seperation that kept the realms in balance with one another. This schizm began to warp the Overworld and the Nether into a twisted mockery of the ordered existence it had previously known. Beyond the horizon of the domain of the gods that ruled the Overworld and Nether, the Farlands were born.
In the Overworld, there existed a race of people known most commonly as the mysterious "Villagers". A quiet, enigmatic people that seemed to thrive off of farming, animal husbandry, and the most basic of crafting capabilities. No one remembers the exact details of the event that led to the birth of the Alpharian people, but the stores tell of a small group of nomadic villagers that wandered into the farlands shortly after their formation. The powerful energies that remained after the cataclysmic war between Primerion and Terminus acted like lightning across water and shattered the limitations of the villagers biological and mental processes, transforming them into the Alpharian people as they are known today. These mystical energies would explain their penchant for magic, and the ease with which they manipulate the elemental forces at work in the Overworld. The Alpharian people regularly go on pilgrimages to the villages across the overworld and spread their knowledge to the villager communities, offering them the chance to travel back with them and become enlightened, allowing them to join the Alpharian communities by choice, or to reject the offering and return to their simple, almost druidic ways.
In a similar contrast, the Nether saw the same sort of unintentional pilgrimage. The Pigmen, primal and quite simple-minded entities, peaceful until attacked and responding with an almost hive-mind retaliation, found themselves lost in the Nether-Farlands. The emotional energy left over by the rage of Terminus assaulted their minds and bodies. The biochemical "safeguard" that kept the Pigmen peaceful was obliterated turning them into the physical embodiment of the rage and fury of the very essence of the nether. Their bodies adapted to the dangerous geology of the Nether, and they began to form their tribes in an effort to survive the emotional armageddon that screamed across the Pigmen people. The tribes regularly dragged their former kinsmen, squealing in protest, into the Nether-Farlands to be rudely transformed into another warrior for the tribe.
While the Omegaunts make use of naturally formed portals to travel, raid, and make war, the Alpharians have developed a deep understanding of both Nether and End portals. They use these portals for fast travel, resource gathering, and security. While outsiders are never given the secrets of their portal-knowledge, rumors have spread that the Alpharian people regularly enter the Nether, and have developed a way to enter the End, and return without fear of the great Enderdragon that is said to exist in the End, protecting some secret, some enigma, that, if discovered, would unravel the fabric of reality itself. The seem to see themselves as protectors of the Overworld and have developed a way to prevent the Overworld denizens entry into the Nether and the End while regularly using these portals the same way OVerworlders would use a door, or open a chest. Recent outside interference from other gods and godesses in the OVerworld and Nether have torn rips in the fabric of the veil that keeps the Nether in check, and the Alpharians seem to be disturbed by this fact as they see the loss of control as a weakening of their own god, Parallax.
Parallax was rumored to be born out of the convergence and contradiction of the border of the Farlands and the "natural" world. Parallax is also rumored to be the actual source of the creation of the Alpharians and Omegaunts. Created to balance one another, keep power in check, and provide a source of life for the Farlands. It is said Parallax created the two races to keep them company ("them" as it is theorized that Parallax is actually two entities in one, two spirits, without gender, but of one mind) and views their own existence as an affront to the natural order. Parallax blames Primerion and Terminus for their existence and keeps a constant check on the borders of the Farlands and the natural world. Originally creating the "event horizon" to protect his created races, they quickly found that it was actually the Overworlders that needed the most protection. Parallax works feverishly, in the shadows, to keep the balance. They seek to keep a unified existence between all realms, while keeping them seperate and independant of one another. Parallax is said to take the form of a great, two-headed dragon, shimmering like mother of pearl or the ocean under a sunrise/sunset and casting a shadow of almost tangible fog, in their wake.
(to be continued)
(this writeup is a work in progress and may be edited with necessary changes or additional information)
The Planes of Existence/gods:
[/li][li]The Aether/Primerion
[/li][li]The Overworld
[/li][li] }The Farlands/Parallax
[/li][li]The Nether
[/li][li]The End/Terminus
Farlands Factions:
[/li][li]The Overworld: Alpharians
-[/li][li]Sociological: mentally focused, civilized, enlightened, sociologically and culturally advanced, striving for balance and knowledge / Alpharians are solitary individuals, but network to share knowledge and wisdom through stories, technology, and art and come together as a unified people for their raids into the Nether and the defense of their communities / Alpharians strive for order and balance in all things / they prefer magic in combat as they view physical contact for anything other than procreation distasteful and are normally clothed from head to foot in self-contained suits making them often appear as constructs to outsiders
-[/li][li]Biological: diet consists mainly of fungus due to the common occurence of this food source in the Farlands, also considers wheat and fruit acceptable sources of nourishment; golden apples and fish are considered delicacies and fish is the only source of meat the Alpharians consume due to a lack of animal life in the Farlands / meat sources other than fish can actually be poisonous to the Alpharian people
-[/li][li]Architechture: Alpharians build with obsidian frames, glass enclosures layered internally with end-stone and glowstone cielings, netherbrick floors, stairs, and post highlights (which they raid the Omegaunts Nether Fortresses to collect), redstone-piston doors encased by either iron blocks or white stone slabs / decorations include the use of rare ores and other materials, albeit only rarely / Structures are spherical or curved shapes with the occasional prism shape thrown in for aesthetics, usually connected by skywalks and other support structures
-[/li][li]Vehicles: Alpharian airships are usually obsidian-plated vessels made for Nether-incursions, swift moving, highly manuverable skiffs with larger vessels as support platforms / regular trips into the overworld are necessary for the construction of the inflatable lift-bladders
[/li][li]The Nether: Omegaunts
-[/li][li]Sociological: physically focused, barbarric, warmongering, a horde obsessed with conquering and genocidal cleansing / Omegaunts are tribal in nature viewing the strongest and most deadly as the leader-caste / their gutteral language is all but incomprehensible to any but the Omegaunt people, if they can be called people, and their main goals are survival and power gained through conquering other tribes, absorbing them, and growing larger in population specifically for raiding the OVerworld for resources / they prefer hand to hand combat and are deadly in large numbers / they relish physical contact and the brutality of face to face combat and view ranged weapons as cowardly and pitiful / they clothe themselves in ghast skin trappings and the spoils of their conquests, often times adorning themselves with "pieces" of defeated enemies
-[/li][li]Biological: as with the Alpharians, diet consists mainly of fungus due to it being the only food source naturally occuring in the nether / they raid the overworld for fruits and grains, and are rumored to ingest netherwart and glistering melons as delicacies; none but the Omegaunts know for certain
-[/li][li]Architechture: Omegaunt construction consists mainly of large, cubical Nether-fortresses with Netherwart farms and blaze lures for defense / due to the lack of water in the Nether, obsidian is extremely rare and only obtained through successful raids of Alpharian compounds which, in truth, is a rarity in itself as they are technologically inferior to the Alpharian society
-[/li][li]Vehicles: transportation constructs are highly unusual in the Omegaunt culture as they view the reliance on such machines as a weakness / large transport vehicles have been spotted for well-planned raids and consist of basic platforms and captured Ghasts for mobility (the Ghasts are tortured and threatened with fire to do the Omegaunt captains bidding) which is not as frowned upon because they view the ghast as a living creature and an embodiment of the tortured souls lost in the Nether
The History
In the undocumented ages of Mirugan, when the land was untouched, before the wars and dreams of mortals changed the land, there existed four realms of reality. The Aether, the Overworld, the Nether, and the End existed in harmony; four parts of a whole. For reasons that are still unknown, the gods of the Aether and the End (Primerion and Terminus) warred with one another for several ages. This war raged across the Overworld and within the Nether causing destruction on a massive scale. This destruction escalated until it ripped the very fabric of reality; the veil of seperation that kept the realms in balance with one another. This schizm began to warp the Overworld and the Nether into a twisted mockery of the ordered existence it had previously known. Beyond the horizon of the domain of the gods that ruled the Overworld and Nether, the Farlands were born.
In the Overworld, there existed a race of people known most commonly as the mysterious "Villagers". A quiet, enigmatic people that seemed to thrive off of farming, animal husbandry, and the most basic of crafting capabilities. No one remembers the exact details of the event that led to the birth of the Alpharian people, but the stores tell of a small group of nomadic villagers that wandered into the farlands shortly after their formation. The powerful energies that remained after the cataclysmic war between Primerion and Terminus acted like lightning across water and shattered the limitations of the villagers biological and mental processes, transforming them into the Alpharian people as they are known today. These mystical energies would explain their penchant for magic, and the ease with which they manipulate the elemental forces at work in the Overworld. The Alpharian people regularly go on pilgrimages to the villages across the overworld and spread their knowledge to the villager communities, offering them the chance to travel back with them and become enlightened, allowing them to join the Alpharian communities by choice, or to reject the offering and return to their simple, almost druidic ways.
In a similar contrast, the Nether saw the same sort of unintentional pilgrimage. The Pigmen, primal and quite simple-minded entities, peaceful until attacked and responding with an almost hive-mind retaliation, found themselves lost in the Nether-Farlands. The emotional energy left over by the rage of Terminus assaulted their minds and bodies. The biochemical "safeguard" that kept the Pigmen peaceful was obliterated turning them into the physical embodiment of the rage and fury of the very essence of the nether. Their bodies adapted to the dangerous geology of the Nether, and they began to form their tribes in an effort to survive the emotional armageddon that screamed across the Pigmen people. The tribes regularly dragged their former kinsmen, squealing in protest, into the Nether-Farlands to be rudely transformed into another warrior for the tribe.
While the Omegaunts make use of naturally formed portals to travel, raid, and make war, the Alpharians have developed a deep understanding of both Nether and End portals. They use these portals for fast travel, resource gathering, and security. While outsiders are never given the secrets of their portal-knowledge, rumors have spread that the Alpharian people regularly enter the Nether, and have developed a way to enter the End, and return without fear of the great Enderdragon that is said to exist in the End, protecting some secret, some enigma, that, if discovered, would unravel the fabric of reality itself. The seem to see themselves as protectors of the Overworld and have developed a way to prevent the Overworld denizens entry into the Nether and the End while regularly using these portals the same way OVerworlders would use a door, or open a chest. Recent outside interference from other gods and godesses in the OVerworld and Nether have torn rips in the fabric of the veil that keeps the Nether in check, and the Alpharians seem to be disturbed by this fact as they see the loss of control as a weakening of their own god, Parallax.
Parallax was rumored to be born out of the convergence and contradiction of the border of the Farlands and the "natural" world. Parallax is also rumored to be the actual source of the creation of the Alpharians and Omegaunts. Created to balance one another, keep power in check, and provide a source of life for the Farlands. It is said Parallax created the two races to keep them company ("them" as it is theorized that Parallax is actually two entities in one, two spirits, without gender, but of one mind) and views their own existence as an affront to the natural order. Parallax blames Primerion and Terminus for their existence and keeps a constant check on the borders of the Farlands and the natural world. Originally creating the "event horizon" to protect his created races, they quickly found that it was actually the Overworlders that needed the most protection. Parallax works feverishly, in the shadows, to keep the balance. They seek to keep a unified existence between all realms, while keeping them seperate and independant of one another. Parallax is said to take the form of a great, two-headed dragon, shimmering like mother of pearl or the ocean under a sunrise/sunset and casting a shadow of almost tangible fog, in their wake.
(to be continued)